Early PvP Tips

ArenaNet finally announced the next Beta Weekend Event for June 8th to the 10th. In preperation for that, I am offering some PvP tips for people who are just now joining in on the Beta experience or for those that spent the first weekend knee deep in PVE and are spending this June event in the e-peen glory of the Mists. First, I’ll give some general tips and then I’ll note some things to watch for when fighting against certain classes.

Of importance here is that all class tactic discussion is based on the game and classes as they appear in the first BWE. Certain changes could throw things out the window, but I imagine some things will remain true until release. Also, I won’t be talking about WvWvW as that sort of has its own, grander strategy and I feel I have an invalid amount of experience with that part of the game. At least not enough experience to dish out some worthy tips.

Any player can plop directly into a Conquest game from their Hero Panel. The Hero Panel is also the quickest way to get to the Mists. If this is your first time trying PvP, I highly suggest going to the Mists before using the Conquest hotjoin option.

In the Mists

The Mists is the lobby area for PvP, consisting of a short tutorial area and then the larger zone beyond. The tutorial area will give you tips on resurrecting others and using your finishing move on downed foes. These are basic, quick tutorials. You can skip them if you want and head straight to the Asura gate in the back which will take you to the actual Mists lobby area. The first thing about the Mists that you’ll notice is that you’re hopped up to level 80 and have access to all skills and traits. This means there is no grind in the sPvP beta. You can be what you want and how you want immediately.

In the lobby area, you will find two important Asura Gates, PvP vendors, a NPC offering a Game selection screen, and a grander tutorial area beyond. One of the Asura gates will take you to the central map of WvWvW. Once you port into your server’s base in the central map of WvWvW, other Asura Gates will be present for you to hop into the different zones of WvWvW.

The Vendors in the Mists Lobby offer various gear, weapons, runes, amulets and gems for your PvP experience. For the purpose of the Beta, these will only apply to Conquest’s Structured PvP mode. Looking into your options for gear is highly important and will grant you more immediate satisfaction with your sPvP experience. The game provides you with a basic build and some gear to go along with it, but these are very general builds that won’t be as enjoyable as playing the way you want with the sort of gear that accentuates your style.

On that note, the amulet is currently one of the biggest and most important pieces of gear in the sPvP game. If you are playing in a way that relies on bleeds and conditions to tally your damage then switching to the condition damage amulet will make a large difference in the effectiveness of your build. Beyond this, there are runes that offer set bonuses and weapon enhancements that offer bonuses on such things as weapon swaps or chances to proc air damage. Honestly, the immediate rush of stat choices and modifiers is a bit of a shock after you’ve been playing low level PVE with gear that has two or three stat attributes. I would suggest putting on gear and weapons that roughly reflect your build and then working from there.

Your “build” then is what you make out of your weapon and skill choices, along with your traits. You can instantly refund your traits at no cost, so play around with them and look at all your options. The trait lines often have a tell as to what weapons they more naturally work with. Some may offer more power with a sword equipped or more toughness with a mace equipped. These clues will help key you in on where you may want to spend trait points if you plan on using these weapons.

Beyond the immediate lobby area is a surprisingly helpful tutorial area. While many are likely used to dummies as target practice, in the Mists, the Asura Golems stand in as practice targets. They come in different armor classes and they also come in as dodge tutorials. One Golem will spin its arms around to help you practice dodging out of aoe attacks. On a rise beyond the dodging Golem, a selection of NPCs representing each profession in the game await you. These NPCs will fight you and exhibit certain skills and styles specific to them. For example, the thief NPC will use stealth and move aorund, while the Guardian NPC will hold the middle of his area and use bubbles. If you fight these NPCs and lose, they will stop to resurrect you. It’s a useful tutorial for new players with little risk involved.

Fighting the real thing

There are certain things I feel every player should know when fighting against certain professions in the game. This is a quick rundown of some tips.

The Engineer

The Engineer has no melee weapon option available to them, so the first thing you should realize is that an Engineer will likely begin fighting you at range. This doesn’t mean that you should disregard an Engineer coming towards you in melee range, as the toolkits of the Engineer can be devastating at close range. For example, the Flamethrower is an aoe and control nightmare. The main attack on this toolkit sprays fire in a frontal cone. The weapon can also be used to suck in and blow out foes. If you’ve played TF2 then the concept may be familiar: don’t stand in front of the Pyro. Mines can be quite powerful as well, as can bombs. An Enginner can often spam these explosives on the ground around you, so watching where you step versus an Engineer is very important.

These explosivse and flamethrowers are all utility skills and that means they are a tell to the type of build your foe is running. For example, if you come across an Engineer with multiple turrets set up around them, then you likely don’t have to worry about those explosives and flames because turrets are utility skills as well. So seeing a bunch of turrets can be a tell that this Engineer isn’t so well equipped for melee battles, while seeing a bunch of strange clouds on the ground can mean the Engineer is relying on an elixir gun that you’ll want to dodge past  the spray zone of or stay beyond.

The Mesmer

First things first with fighting a Mesmer: the illusions. Don’t worry about the clones, they do minimal damage. You only have to worry about them if you get stunned or they run at you. But how do you tell which is the real Mesmer? Look for the Mesmer that is moving the most; look for the Mesmer that actually looks worried you’ll hit it. Beyond that, you can currently check the health bar of each target for the Mesmer class icon. If your target has the class icon then it’s the real thing. If it doesn’t then it’s a clone.

So why should you worry if you get stunned? The Mesmer’s Mind Wrack shatter spell can hit for a ton of damage if traited properly. We’re speaking in the 10k range of combined damage. In order to get this amount reliably, many Mesmers carry stun skills to keep their target in place. Since you can see those clones suddenly rush at you, its rather easy to hit your dodge and let the clones explode for zero damage. In order to stop this, the Mesmer will stun on a Mind Wrack, creating a clear tell that the damage spike is coming. If you have a skill that lets you escape from stun, I advise using it against a Mez and following it with any damage avoidance available.

Outside of the Mind Wrack, Mesmer damage is rather mundane and their strength relies in prolonging fights and getting you to chase their nonsense. Their second best source of damage is the dueling phantasm, which you may want to line of sight. In general, focus the Mesmer and avoid their Mind Wracks and you can be alright.

The Thief

The thief class has immense burst right now. Key to surviving a thief is dodging their initial burst. Often this will come from a backstab and some 3 skill attacks. The 3 skills on a thief are skills that change based on the weapon combo the thief is wielding. For example, dual pistol’s unload can create a significant amount of damage, so simply kiting a thief won’t do. You have to be ready to avoid the big unleash, but that doesn’t mean it’s easy to see when it’s coming.

What to do versus a thief then is to keep moving and dodging, but also put pressure on them. The thief isn’t extremely durable and can’t take a lot of damage. Once you unload on a thief, they will likely use a stealth skill to give themselves time. Use this space in combat to beef yourself up as well. Certain thieves live on a 30 to 40 seocnd timer of buff skills to kill, so keep this in mind if your foe tries to reset the encounter with stealth.

The thief, along with the Elementalist, is also the most annoying class to finish off in PvP. They will vanish and port away in downed state, so don’t let yourself get too low before a finishing move. They can reset your Finisher and manage to kill you.

The Guardian

The Guardian will take you awhile to kill. They’re just built that way. If a guardian is playing stationary and prolonging a fight, then it may be better to just skip out and take another objective. If you catch a guardian between points and get them to chase, then you can get them outside of their protective aoes.

One thing to keep in mind with Guardians is that they normally carry a lot of boons. Necromancers may have a better time versus them than other classes as stripping their boons away takes away some of their defenses.

Fighting defensively versus a Guardian may not happen often. If you are fighting a Guardian with a greathammer, I would watch out for their fifth skill which can trap you in a little magical prison while they swing away at you. Also, greatsword Guardians can trait to be healed on greatsword attacks. If you see that big sword and your foe’s health constantly ticking up, it’s time to kite or disable them.

The Rest

I’ll probably get into the other professions after the next BWE. I could give some general tips on them, but I feel they wouldn’t be as specific or detailed as the rest of these notes. (Not that these are outstanding strategies I’ve included.) I could give you these basic tips: Don’t stand near enclosed spaces versus an Ele, just kite the Warrior, good luck vs a Ranger, and Necromancer’s Death Shroud is bloody annoying.

Good luck.

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