Sorrow’s Embrace: A Quick Look

The Dredge Alert

The Dredge Alert!

Welcome to Mole Talk!

Yes, I am honoring the emblem of my blog with some more Dredge discussion. This first piece is on the story mode of Sorrow’s Embrace. I have more to say on the explorable mode and the stories within, as well as more of the visuals associated with the Dredge in game. (My Mesmer is sporting a transmuted Dredge Blaster currently.)

So, let’s get to it by discussing one of the longest dungeons in game.

Leave My Dredge Alone!

The plot of the Sorrow’s Embrace dungeon can be roughly summed up as the Inquest are involved, and the Dredge are being used as their workforce.

Yes, the Moletariat prevailed right into another subjugation. Like you did with Molenin before, you will be facing armies of Dredge as they toil away underground for someone else’s grand scheme. Due to the Inquest presence, you will also be facing Golems and Asuran technology, and as well, the strange Dredge technology, and, finally, a monstrous hybrid between the two.

Remember the Past

One of the more captivating set pieces of Sorrow’s Embrace is Molenin’s Tomb. Yup, that’s a lore reference. Molenin’s tomb is the sight of a Dredge Public Assembly. The tomb itself is a colliseum of sorts, and large groups of Dredge stand in formation at the bottom of the tomb as a military leader shouts out a speech from a high ledge. In story mode, you don’t fight the military leader, but he seems like a prime tool for explorable mode plotlines.

See No Evil, Hear My Sonic Death Ray

The Dredge mobs of Sorrow’s Embrace are range heavy and feature the use of sonic rifles that shoot ground rumbling, directional projectiles. There are touches of the Dredge’s mechanical tech here and there, but many can also be found outside the dungeon in Dredgehaunt Cliffs.

Subtarrean drill-cars often sigbal the arrival of a new pack of Dredge. These vehicles drill up and out of the ground, and the Dredge forces pop out the back. The dredge themselves also have the ability to tunnel underground (much like Wurm mobs) to travel from one point to the next.

Another interesting note about the Dredge mobs is that since they are mole people, they are naturally blind and effectively immune to the blind condition. This provides a nice change of strategy for typical dungeon setups that may rely heavily on blinds to mitigate damage in other dungeons.

Bosses of an Epic Nature

The Sorrow’s Embrace dungeon features some of the most tiresome boss fights, but also some of the coolest fights, and coolest bosses. The Story Mode contains one of each. The next to last boss is actually interesting  in design, with three different phases, but suffers from too high health pools on its various meta-bosses. The encouter became too tediously long a fight at the time of my running the dungeon. It’s beatable, but really extends the encounter time of an otherwise smooth flowing dungeon. I hear they have done some work to tone down the health bars of the bosses you fight in this encounter in the past few weeks and that should help turn the fight from work to play.

The last boss is a treat. I won’t spoil what it is, but it’s likely that many people have seen this boss before entering the dungeon. It’s featured in one of the game’s early trailers, and the fight itself confused me at first, but then quickly made sense. I suggest to not stand on the bridge looking at the boss unless you like death rays to your face.

Next Up

Explorable Mode and Dredge Art design!

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Investigating the Dredge

The Dredge Alert

The Dredge Report!

The Moletariats

The theme of this blog is inspired by the Dredge race within the Guild Wars universe. Originally, the Dredge were mostly found in dungeons of the world. They are a mole-like people who are enslaved for their tunneling techniques, forced to dig away and mine for dwarf taskmasters. Over the course of the first Guild Wars, this race goes through some changes and growth. By the time you find them in Guild Wars 2, they are their own people and still mining away. They are not friendly folk and some early quests involve fighting them within the mines.

No Allegiance Owed

The offspring of a few desperate escapees from the Shiverpeaks who tunneled for hundreds of miles to reach their strange new home, these Dredge have no reason to feel any friendship toward humans or anyone else—they escaped slavery on their own, and plan to establish their race anew in the petrified woodlands.

-Guild Wars wiki

Molenin

The friendly hero Molenin

The interesting part about the Dredge up-rise is how transient the player races are to the forming of the new Dredge society. In the Eye of the North expansion, there is a friendly Dredge named Molenin who stands guard outside the entrance to Vloxen Excavations. You can go inside the Vloxen dungeon and fight the Stone Summit Dwarfs, setting some of the Dredge free, but the game does not take these small parts as important to the collective liberation of its molemen. Some of the Dredge you set free run off, while others seem to wander aimlessly around.

There are few places to find the Dredge in the first Guild Wars if one was to out Dredge hunting. The previously mentioned Vloxen’s Excavations features enslaved Dredge folk, as does the Stone Summit run Sorrow’s Furnace. These are the typical Dredge slaves and you can find friendly versions in the mines of these areas. Over in Cantha, within the Echovald Forest, lives the freed society of Dredge. These Dredge are not friendly and are given workmanlike names for the different enemy class types. For example, a hostile Dredge monk is a Dredge Gardener and a hostile Dredge Ranger is called a Dredge Gatherer. Within the Echovald Forest, the Dredge live near dirt mounds that are likely the signs of their tunneling skills.

The Canthan Dredge have their own leaders in various Boss NPCs found in the explorable areas. In these forest areas, I have run across a couple of the named Dredge bosses called Tarlok Evermind and Wagg Spiritspeak.  It is tough to say whether there was an established naming convention for the Dredge yet or if their names are just a product of their specified class. Looking at the names Molenin, Tarlok and Wagg you have a mix of mole reference names, guttural sounds and warrior-society sounding first names.  On the other hand, Ferndale features a Dredge boss named Maximole, so the naming convention again returns to the mole puns.

Vloxen

Some Dredge will fight with you to free themselves.

Names aside, it’s pretty clear that the Dredge are a race that is on their own path in the Guild Wars universe. Even the Tengu seem closer to the sort of race you may find hanging out in Lion’s Arch as a friendly visitor than you would the Dredge.

A Return to Sorrow

The dredge are an intelligent mole-like race found in the Shiverpeak Mountains. They view themselves as the true heirs of the dwarves and are involved in an ongoing conflict with the norn over territory.

-Guild Wars 2 wiki

Dresge Tower Sketches

Dredge Architecture

Vloxen Lock

A gearwork lock in Vloxen’s Excavation

Interestingly enough, the Dredge of Guild Wars 2 come to inhabit and basically take over the old evil dwarf stomping grounds. It is thought that Sorrow’s Furnace is now the Dredge capital city. If so, this brings in some interesting possibilities. Mostly, I’m curious to see if Sorrow’s Furnace will return as a neutral city or as a hostile area. The early dynamic event involving a fight against the Dredge are found in the Norn area of the map. Here, you run into a mine and try to push the Dredge out. It’s a simple war for resources as your reasoning and vidya-gaming impetus, but it’s also interesting to see within the event that the Dredge have begun constructing objects of more interest than dirt mounds. While the complexities of the Dredge’s handicraft have been found mostly within their tunnels, the dynamic event involves a boss on a wooden platform and desparate attempt to keep the Dredge from rebuilding a tower.

ArenaNet has released some artwork of sketches of Dredge towers and buildings. There are similarities to be found between the Dredge constructions and those found in Sorrow’s Furnace and Vloxen’s Excavation. The heir of Dwarves may mean that the Dredge adopted the Stone Summit construction techniques seeing as they fit their spelunking lifestyle and new homes.What has happened with the Canthan Dredge we probably will not learn of until the first Guild Wars 2 Expansion.

Possibilities

The Dredge’s Moletariat society offers a lot of possibilities for future use in Guild Wars 2. They could become a neutral race that the player can befriend. Their home of Sorrow’s Furnace could become a major battle area or a dungeon. Their fight with the Norn could escalate at higher levels or perhaps you can negotiate a settlement between the Norn and Dredge at some point. It may be obvious, but I am hoping for some friendly Dredge to be found within Guild Wars 2. I have a hard time killing former slaves just to get to some iron ore.

Long live the Moletariat! (Until one of those Dredge tower workers try to stab me with an axepick.)